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Thank goodness for the Britishness of Thank Goodness You’re Here! – Reader’s Feature

admin by admin
2026-01-04
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Thank goodness for the Britishness of Thank Goodness You’re Here! – Reader’s Feature
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Thank Goodness You’re Here! key art of a large cast of characters
Thank Goodness You’re Here is the most Northern game ever (Coal Supper)

With so few modern video games that are identifiably British, a reader looks back at the industry’s glory days and the anomaly that is Thank Goodness You’re Here.

I should start by saying I grew up playing video games on the humble Spectrum 48K and have owned multiple consoles through each generation since. The video games industry has grown and matured alongside me and the 10-year-old me would be blown away by the size, scope, and quality of video games today.

Yet despite the huge worlds that can now be explored, the cinematic levels of production found in triple-A games, and the glistening 4K and 60fps images bombarding my eyes, something has been lost over the years. Something nuanced and intangible.

Back in the 1980s Britain was a pioneer of creativity in the early video game industry. There are numerous tales of influential industry figures of the time, who emerged from programming in their bedrooms. Entry to the industry felt accessible, like anyone could learn to program and create their own games to share.

Gaming magazines of the day allocated entire columns to type-in programs and Beginner’s All-purpose Symbolic Instruction Code (BASIC). This provided a relatively accessible starting point to spending hours entering lines and lines of code into your home computer, with the goal of creating simple games. These were often barely playable but the sense of creation, alongside the satisfaction of learning, was powerful.

Games of the time were incredibly rudimentary by today’s standards and very short (usually masked by crushing difficulty levels), but they could be produced much quicker and cheaper than we are used to today. British developers flourished.

Prominent studios emerged in Liverpool (Psygnosis, Imagine Software, and Bug Byte), Manchester (Ocean Software), Sheffield (Gremlin Graphics), Leicestershire (Ultimate Play the Game, who later evolved into Rare), and Banbury (Codemasters, now a subsidiary of Electronic Arts). This environment of accessibility and creativity, further encouraged through the memory and power limitations of the machines of the time, encouraged experimentation and variety.

Monty Mole ZX Spectrum screenshot
Monty Mole was a long time ago now (Pixel Games UK)

This resulted in a library of games that were able to take chances, as they didn’t have to appeal to everyone everywhere to have any chance of recouping development costs. What we got was character. Specifically, an unequivocally British tone and humour that I could relate to.

A game like Skool Daze (and its follow-up Back To Skool) evoked the sense of innocent mischief of navigating high school with water balloons and stink bombs, trying to sneak into the girls’ classes, writing rude messages on a blackboard, getting lines, and ultimately getting expelled. The games are considered pioneers of the sandbox genre. You know, the same genre as industry behemoth GTA 6.

Other titles took every day, mundane situations and made a game out of them. Pyjamarama had you searching a terrace house for the key to Wally Week’s clock, with the goal of avoiding oversleeping and getting fired from his job at the car factory. Wanted: Monty Mole was famously inspired by the miner’s strikes of 1984 to ‘85 and featured a character based on Arthur Scargill.

There’re no rose-tinted glasses here though. Many of these early games are barely playable today. Game mechanics have evolved so much that to go back to most 8-bit titles is too much of a culture shock. But my point is, for everything we gained, we also lost something along the way. Something I wasn’t even aware of until I played Thank Goodness You’re Here!

The game immediately smacks you in the face with its unashamed, unabashed identity. It is British. Specifically Yorkshire and the fictional town of Barnsworth. The accents are so thick the game has subtitles on by default. You will hear a full recording of On Ilkla Moor Baht ‘at during a playthrough. The pause menu will present options to ‘Keep Guin’ or to ‘Faff’ layered on top of an image of dreary terraced houses.

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You play a miniature, yellow salesman as you explore the town, slapping everything you come across to interact with it/them. OK, so the game mechanics are not particularly deep but when you’re helping Big Ron make his biggest pie, frequently falling down chimneys, disturbing the local policeman from polishing his truncheon, shopping at Price Shaggers and meeting a whole cornucopia of colourful characters, it is simply fun to travel through the world rather than navigating endless menus and worrying about levelling up.

A personal highlight was the frequent meetings with the Pickle sisters, Florence and Kerry (catchphrase, ‘You’re a right bitch you’). The time Kerry tells her younger sister that, ‘Dad’s been in an accident. He’s in hospital on life support. He was on his motorbike, going proper fast and then… he remembered he had you. And he drove off a bridge’ had me spit out my extra strong Yorkshire tea.

Some of the humour gets surprisingly close to the bone. Public notices will declare ‘No dogging’ is allowed. You’ll frequently walk past a fence with a hole, where an unseen character will poke his sausages through to you. Graffiti declares a character as a nonce. I’ll bet you don’t get any of that in the latest Assassin’s Creed!

The game doesn’t outstay its welcome and can be finished in little more than a couple of hours, which is to its credit to avoid the jokes wearing thin. But long before the credits rolled, I realised that I missed being able to relate to video games so strongly.

Despite the wackiness of the characters I could see family members and neighbours reflected in them. The locations reminded me of places I grew up. It felt like watching Dad’s Army and Noel’s Crinkley Bottom on a Saturday night. Thank Goodness You’re Here! is a game from a simpler time and Barnsworth is a place I recommend everyone to visit at least once.

By reader retro_gaming_san (PSN ID)

Thank Goodness You’re Here screenshot of a Northern town
Not made in America (Coal Supper)

The reader’s features do not necessarily represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won’t need to send an email.

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